|PCI Express 2.0 x16
|Quadro FX 4800 for Mac
|OpenGL 2.1 under Mac OS X
OpenGL 3.0 and DirectX 10 under Windows (Boot Camp)
|2560 x 1600
|2048 x 1536@85Hz
|Dual-Link DVI Supported
|Operating Systems Supported
|Mac OS X
|Supported Platforms: MacPro3,1 or MacPro4,1 or later – Note: MacPro1,1 and MacPro2,1 are not compatible
Minimum System Requirements:
Mac OS X v10.5.7 or later
Intel Xeon processor or higher
2GB RAM or higher
Dual slot with one (1) open PCI Express x16 slot
|Auxiliary Power Connector
|128-Bit Precision Graphics Pipeline
Enables sophisticated mathematical computations to maintain high accuracy, resulting in unmatched visual quality. Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range.
64-Bit Floating Point Precision
Sets new standards for image clarity and quality through 64-bit floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
Advanced Color Compression, Early Z-Cull
Improved pipeline color compression and early z-culling to increase effective bandwidth and improve rendering efficiency and performance.
Cg High-Level Graphics Shader Language
Cg—"C" for graphics—is a high-level, open-standard programming language for OpenGL that takes advantage of the power of programmable GPUs. Quadro programmable graphics pipelines leverage high-level shading languages to enable the creation and integration of real-time photorealistic effects into 3D models, scenes, and designs.
Full-Scene Antialiasing (FSAA)
Up to 32x FSAA dramatically reduces visual aliasing artifacts or "jaggies" resulting in highly realistic scenes.
NVIDIA CUDA Architecture
8K Texture and Render Processing
NVIDIA High Precision High Dynamic Range (HDR) Technology
NVIDIA Unified GPU Architecture
Run Microsoft Windows with GPU Acceleration
Experience full, native Quadro 3D features and application performance when using Boot Camp to run Windows on a Mac Pro.
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